First Aid Guide
Something went wrong in Onshape? Don't panic — check here
The Universal Three-Step Fix
For any problem, try these three steps first:
- Ctrl+Z (Mac: Cmd+Z) to undo — 90% of mistakes can be fixed by undoing
- Check if you selected the right point — most errors come from picking the wrong mate connector
- Delete the problematic mate and redo it — right-click the mate → Delete; redoing it is faster than debugging
Common Symptom Troubleshooting
Cause: You selected the wrong mate connector. Onshape moved the part to an incorrect position.
- Press Ctrl+Z to undo
- Press F to fit the view back to normal
- Redo the mate, this time carefully checking that the white dot you select is in the correct position
- Tip: Hold Shift before selecting to lock the inferred mate connector, making it easier to pick the center of a square hole
Cause: The part orientation is flipped. Imagine inserting a LEGO brick from the bottom instead of the top.
- No need to undo! In the mate dialog, click Flip primary axis
- If it's still wrong, try Reorient secondary axis
- Try different combinations of Flip and Reorient — one of them will be correct
- There are at most 4 combinations (normal/flipped x 0°/90°), just try them all
Cause: Overconstrained — you gave Onshape contradictory instructions, like telling a part to be in two different places at once.
- Look at the Mate Features list on the left for red/yellow marked mates
- Right-click the problematic mate → Delete
- Redo the mate
- Tip: A part usually only needs one Fastened mate to be locked in place. If you created two Fastened mates for the same part, they will conflict
Cause: You selected the right type of mate connector, but picked the wrong specific point.
- Zoom in to check if the mate connector you selected is actually where you intended
- For example: you meant to select the center of a square hole, but may have picked a point on the edge
- Tip: Hold Shift before selecting to lock the inferred point, making it easier to see and select
- If unsure, click Solve to preview the result before confirming
Cause: You probably used a Fastened mate instead of a Revolute mate. Fastened = completely locked, no movement at all.
- Find the mate in the Mate Features list on the left
- Double-click it to edit
- Change the type from Fastened to Revolute
- Or: Delete the mate and create a new Revolute mate
Cause: You may have forgotten to confirm the operation, or didn't properly select an element.
- Check if there's a dialog box waiting for you to click the green checkmark ✅
- Check if a popup is hidden behind something — try dragging the window
- Confirm that you selected the correct element (selected items should be highlighted)
- Try pressing Esc to cancel the current operation, then start over
Cause: Don't worry! Onshape won't actually "break."
- Method 1: Press Ctrl+Z many times to go back to a correct state
- Method 2: If undo isn't enough, go to the History to revert to a previous version
- Method 3: Copy a fresh version from the original document and start from scratch (Document menu → Copy workspace)
- Remember: Create Version snapshots frequently so you can always return to a "save point"
Understanding Mates
Mates in 30 Seconds
A mate is you telling Onshape: "Take this point on this part and align it to that point on that part."
It's like building with LEGO — you pick two connection points, and Onshape aligns them automatically.
- Fastened mate = glued together (can't move)
- Revolute mate = connected by a pivot (can rotate)
- Mate connector = the studs/holes on a LEGO brick (the connection point)
If you pick the wrong connection point, the part will fly to a strange place. No worries — Ctrl+Z to undo and try again.
Quick Reference Shortcuts
| Shortcut | Action | When to Use |
|---|---|---|
| Ctrl+Z | Undo | When you've done anything wrong |
| F | Fit to window | When a part flew away and you can't find it |
| Shift | Lock connector | When selecting a mate connector |
| Delete | Delete | To remove a problematic mate |
| Esc | Cancel | To cancel the current tool |
| K | Show/hide connectors | When there are too many connectors cluttering the view |